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> Latest Discussions
fumanchu @ 07-4-08 09:38
Read: 35   Comments: 5
fumanchu @ 07-4-08 09:31
Read: 8   Comments: 0
Robert @ 07-4-08 08:48
Read: 19   Comments: 0
Robert @ 07-4-08 08:44
Read: 19   Comments: 1
Robert @ 07-4-08 08:34
Read: 22   Comments: 0

Wii Vs. Playstation 3
Would you purchase the Wii or Playstation 3?
Nintendo Wii 
[ 45 ] ** [54.88%] 
Playstation 3 
[ 22 ] ** [26.83%] 
Both (I'm rich!) 
[ 15 ] ** [18.29%] 
Total Votes: 82
  


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> EmuLoader 5.6 released
Posted by Robert - 07-4-08 08:48 - 0 comments
Front End

QUOTE
version 5.6 change log
- Create games list for "SEGA Model 2 Emu v0.8a" and "AAE beta 1 update 5" emulators are updated to use the new XML files from Logix (ClrMAMEPro).
- Old .dat files are no longer supported!
- AAE and SEGAModel2 games lists must be created again due to changes in the ROMs IDs (games list files)
- Support new settings for MAME 0.125u8
- Support for SEGA Model 2 Emulator v0.8a. Emulator settings screen updated, but unfortunately the format and comments of "emulator.ini" file cannot be maintained.

>> Get it HERE.
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> Mame 0.125u9 released
Posted by Robert - 07-4-08 08:34 - 0 comments
http://mamedev.org/updates/whatsnew_0125u9.txt

QUOTE
0.125u9
----------

MAMETesters Bugs Fixed
-----------------------------------
- 01962: [DIP/Input] tailg: "Fatal error: Input ports cannot be read at init time!" with -debug (Aaron Giles)
- 01948: [Misc.] All alg.c and cliffhgr.c sets: Access Violation when taking a snapshot (Aaron Giles)
- 01940: [Misc.] All cps3.c sets: Access Violation (Aaron Giles)
- 01946: [DIP/Input] Various: Fatal error: Input ports cannot be read at init time! (part 2) (Aaron Giles)
- 01957: [Core] Access Violation on hardreset with -debug (Aaron Giles)
- 01955: [DIP/Input] gauntleg: Unable to locate input port 'IN1' / gauntleg cannot start (Aaron Giles)
- 00654: [DIP/Input] usclssic: Can't start 2P game. Seems like 2P Start key has no effect. (stephh)
- 01945: [Misc.] All asteriod.c sets: Assertions (couriersud)
- 01939: [Misc.] All sega80v.c sets: Assertions (couriersud)
- 01947: [DIP/Input] All omegrace.c sets: Assertions (couriersud)
- 01941: [Misc.] pleiads, pleiadbl, pleiadce: Fatal error: activecpu_get_info_int() called with no active cpu! (src/emu/cpuintrf.c:1160) (couriersud)
- 01944: [DIP/Input] hachamf: Unable to locate input port 'DSW' (robiza)
- 01936: [DIP/Input] All namcos21.c sets: Unable to locate input port 'AN7' (robiza)
- 01938: [Gameplay] vaportrx: Game freeze (Aaron Giles)
- 01937: [Interface] All Sets: Fatal Exception on In-Game Menu (couriersud)


Source Changes
--------------------------
SH2 core: [R. Belmont]
* refactored to separate out things that aren't part of the interpreter.
* converted context struct to go through a pointer

Fixed nile pitch calculation. [h0pdmiYX0]

MIPS3 recompiler: [Aaron Giles]
* don't generate compare interrupts unless the compare register was written to; fixes hangs in blitz, calspeed, and others
* stash jump target address before executing delay slot; also, don't update link register until delay slot has finished executing; fixes hang in gauntleg
* marked IDT instructions for R4650 only
* accounted for time taken in throwaway likely branch slots
* fixed jalr to respect the correct link register
* fixed c.eq, c.lt, c.le to fail if unordered
* fixed swxc1, sdxc1 to use the correct source register (fixes many Gauntlet problems)
* fixed CCR31 display in debugger
* fixed LWXC1/LDXC1; corrects gauntleg camera

ADded state saving for flower.c. [couriersud]

Corrected dip setting for Risky Challenge. [Brian Troha]

Changed how watchpoints work so that supporting them adds 0 overhead unless some are actually live. [Aaron Giles]

Removed calls to memory_set_context() in favor of cpuintrf_push_context(). [Aaron Giles]

Renamed wilytowr.c to m63.c. Added Irem M63 PCB layout (based on Atomic Boy). [Tomasz Slanina, Stefan Lindberg]

Fixed 32031 so that it doesn't call the debugger if not enabled. [Aaron Giles]

Fixed assertion in astring.c when compiled against MSVC and the string is UTF-8. [Nathan Woods]

Night Striker update: [kanikani]
- Added World version as new parent (nightstr)
- Renamed already-supported US version to nghtstru
- Added Japanese version (nghtstrj)
- Removed unnecessary analog input remapping
- Added analog stick adjusting port

Added diplocations to all games in taito_z.c. [kanikani]

Added pot wheel support to world rally 2. [Mirko Mattioli]

Split ADSP2100 execution loop between debug/non-debug. [Aaron Giles]

Improved behavior of PGM on big-endian. The ARM7 boots properly now but can't sync with the 68k for some reason. [R. Belmont]

Update S14001A core: improved filtering to be more accurate to the chip, changed internal audio renderer to produce 4 bit sound as the real chip does. Moved filter outside of the main rendering loop into the glue code. Note: with this update, you may hear a whining noise that was not previously present. This is accurate to the chip! The real chip would almost always have an analog filter placed on its output to suppress this whine. [Lord Nightmare]

Fixed some save state problems in the DCS driver. Still comes out garbled on a load, however. Extended memory.c to support up to 4096 banks. [Aaron Giles]

Improvements to Cal Omega driver: [Roberto Fresca]
- Unified MACHINE_RESET for systems 903/904/905.
- Created a new handler to manage the first 4 bits of system 905's PIA1 portB as input mux selector (905 is still not working)
- Updated technical notes.

Fixed incorrect assumption in the x86/x64 implementation of HASHJMP that the base table for a mode will always be allocated when a fixed mode is first used. [Aaron Giles]

Fixed 64-bit writes in UML C back-end. [Aaron Giles]

Preliminary emulation of video hardware (simple blitter) in Strip Teaser. [Tomasz Slanina]

I80286: Fixed POP ES in protected mode. [Wilbert Pol]

tumbleb.c update: [stephh]
- updated Dip Switches for 'wlstar' and 'wondl96'
- added notes for these 2 games and updated some others
- added port tags and updated memory definitions and read handlers

Updated cheat system [ShimaPong]
- Roll back older periodic function. Now standard/old format work in this function. Otherwords, several operations which doesn't exist in older function and added recently are now disabled
- Separated load_cheat_code() to 3 indipendent functions. And added new cheat options, "Load New/Standard/Old Format Code" (Default : load all format codes)
NOTE : delete all cheat options in the database before start or reload default options (Shift + Reload key) in cheat general menu
- Added format strings structure to accept huge size strings in loading a database to prevent from breaking other strings
- Changed Link in new format. Label code is now "Link-Label" and sub-label is "Label-Sub-Link" "Standard-Link" is no longer label
- Added choose_label_index() to manage label selection
- Fixed build_label_index_table() to prevent from crashing. And disabled to build label index table in case of standard/old format
- Fixed memory free problem in case of standard/old code
- Fixed several reported/found bugs

Cleaned up input handling in seta.c and bigevglf.c. [stephh]

Adds rom loading for the cadillacs & dinosaurs sets with PICs, and for several similar punisher sets. No good dumps of the PICs exist, and this is mainly for reference so that we don't forget the graphic rom loading on them. They don't work. They're basically the same set from different PCBs, so one will probably be removed eventually. [David Haywood]

Fixed memory leak in ledutil.c. [HeadKaze]



New games added or promoted from NOT_WORKING status
------------------------------------------------------------------------------
Touchmaster 8000 (v9.04 Standard) [Brian Troha]
Galactic Storm [Hau, Team Japump!]


New clones added
----------------------------------
Night Striker (Japan) [kanikani]
Night Striker (US) [kanikani]
Wiz (Taito, set 2) [David Haywood]
Moon Lander [David Haywood]
Star Force (encrypted, set 2) [highwayman]
Spy Hunter (Playtronic license) [stefanocsw]
Captain Commando (bootleg) [highwayman] (NOT WORKING)


New games marked as GAME_NOT_WORKING
-------------------------------------------------------------------
King of Football [Tomasz Slanina]
Hell Night (ver EAA) [Guru]
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> New MKFro version released
Posted by Robert - 07-4-08 08:26 - 0 comments
Front End for Makaron emulator

QUOTE
Hello,

here is the new MKFro for Makaron T10. It has also a new icon.

http://rapidshare.com/files/126173966/MKFr..._MakaronT10.zip

It is untested.
Read 23 times - make a comment   

> NGP Advance 0.1 released
Posted by Robert - 07-4-08 08:23 - 0 comments
NeoGeo Pocket Color emu for GBA

QUOTE
New emulator! Woho! Well just like the Wonder Swan emulator this is really slow. It doesn't support any kind of saving so some games won't work correctly or at all. Other games have graphical glitches and are really slow. Some games doesn't work and it's really slow. It is indeed slow but there are a few things you can do to speed it up a little bit. You can turn off the Z80 for some games (experiment when to turn it on/off) and you can lower the clock of the TLCS-900 cpu.

*First release most things implemented except flash/save..

>> Get it HERE.
Read 13 times - make a comment   

> fMSX-PSP 3.5.35 released
Posted by Robert - 07-4-08 08:20 - 0 comments
MSX emulator for the PSP

QUOTE
Version 3.5.35 (June 29, 2008):

- Bugfix - many games, especially MegaROM games did not load correctly in the previous version (thanks Victor)

- Added Fast Forward button mapping - while disabled by default, you can map any button to fast-forward emulation in the Controls menu

- Custom mapper types can now be embedded in source code. This version includes built-in support for Zanac Ex and Mon Mon Monster. Contact me if you'd like to add additional mappings.

>> Get it HERE.
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> Yabause 0.9.6 released
Posted by Robert - 07-4-08 08:16 - 0 comments
Saturn emulator

QUOTE
This new version is mostly a bugfix and optimization release.
--------------------------------------------------------------------------------
Changes:
0.9.5 -> 0.9.6
sdl joystick core:
- Fixed it...
software video core:
- Improvements and bug fixes.
carbon port:
- Added detection of sdk in the build process.
- Changed the cd core so that the first device found is used. Users shouldn't have anything to set up when using cd device now.
gtk port:
- Tagged more strings to be translatable.
- Fixed bugs when setting a resolution in settings.
- Fixed controller settings so keys can now be configured even if emulation is not started.
qt port:
- Removed libsjw core.
wii port:
- Updated to use the last devkitppc.
- Added support for classic controller and for wiimote, disabled keyboard support.
windows port:
- Added command line support.
general:
- Updated copyright for some files where it was missing or inaccurate.
- Fixes and improvements to the build process: fixed cross compilation of Qt port, added Wii port support, found a better way to "trigger" compilation of gen68k, fixed a bug when calling the sub-configure, .inc files are now cleaned, added MINI18N variable support, forwarded distclean rule to qt makefiles, configure now make sure the compiler is a cross compiler when cross compiling
- Added a workaround for the "limits.h" problem... now distros should fix their headers...
- Fixed the .desktop files for linux (gtk + qt ports)
- Added translation files for fr and pt in the repository.

>> Get it HERE.
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> VB81_XuR_EXE 2008-06-29 released
Posted by Robert - 07-4-08 08:13 - 0 comments
QUOTE
** 29/06/2008
- Now include ZxToken Saving routine.
/1- Use the "Basic tools" window and select the proper tab.
chose your output file name and click on execute.
/2- Direct saving using the "SAVE" Basic function:
Save"MY-GAME.TXT" (by default CBI not saved, and ZxBasic charset (ZX81_RICHED).
SAVE"MY-WORK.TXT:C:R" [C]BI codes AND [R]egular Ascii charcodes (Have a look to Zxtoken's help/examples)

- The "disassembler" window get a mini-extra powerfull debugger to trace yours ASM codes.
Click everywhere to get its funtionalitys...

>> Get it HERE.
Read 21 times - make a comment   

> PSPStates Experimental v2 released
Posted by Mooney - 07-3-08 16:42 - 0 comments
QUOTE
Changes in V2:
-------------

- Fixed important bug in inter-thread code (semaphore wasn't waiting due to interrupts disabled), that caused the load state to not be completely read in some cases. This caused black screen after state load (unless you just saved that state, in this case state was still in ram), or even worse, game not working properly due to partial load.

- Added states per game basis. The controls are slightly different: old controls now do a local
savestate/loadstate of the game, while pressing additionally select button will save/load
a global state. See instructions for more info.

- Fixed bug that caused normal sleep mode waking up inmediately.

- UMD discs and isos in normal UMD mode are now supported. However, they require to nullify umdcache, by flashing one file, read the instructions below (in the ReadMe).

Remember that states of the old version are all globals, and you need to press select addtionaally. Also, remember that when doing the load state of a state saved in previous version,
the plugin in ram after the load will be the old one, so it is probably better to discard old
save states.


Source and Downloads: sceners.org
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> PSPStates
Posted by megaman_zer0 - 07-2-08 13:04 - 0 comments
QUOTE
PspStates Experiment for PSP SLIM
---------------------------------

Please read carefully this book... i mean this readme before proceeding to use this plugin.

Note: The author will not be responsable of any kind of damage to units or of data loss
(including game data loss) that this software may cause.
This is true for all my software as they are free, but in this case I would feel like I
would indicate it explicitily.
It is recommended that you backup the nand and important data of memory stick before using this plugin, in order to avoid posible loss of data.

This program was never intended to be part of M33 cfw, it always was planned to be released as
a plugin, just to clarify smile.gif

source
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- Lo-Fi Version Time is now: 4th July 2008 - 01:36 PM
Invision Power Board skin developed by Transverse Styles